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	tron/$(DEPDIR)/libtron_a-gCamera.Po \
	tron/$(DEPDIR)/libtron_a-gCycle.Po \
	tron/$(DEPDIR)/libtron_a-gCycleMovement.Po \
	tron/$(DEPDIR)/libtron_a-gExplosion.Po \
	tron/$(DEPDIR)/libtron_a-gFriends.Po \
	tron/$(DEPDIR)/libtron_a-gGame.Po \
	tron/$(DEPDIR)/libtron_a-gHud.Po \
	tron/$(DEPDIR)/libtron_a-gLanguageMenu.Po \
	tron/$(DEPDIR)/libtron_a-gLogo.Po \
	tron/$(DEPDIR)/libtron_a-gMenus.Po \
	tron/$(DEPDIR)/libtron_a-gParser.Po \
	tron/$(DEPDIR)/libtron_a-gParticles.Po \
	tron/$(DEPDIR)/libtron_a-gSensor.Po \
	tron/$(DEPDIR)/libtron_a-gServerBrowser.Po \
	tron/$(DEPDIR)/libtron_a-gServerFavorites.Po \
	tron/$(DEPDIR)/libtron_a-gSparks.Po \
	tron/$(DEPDIR)/libtron_a-gSpawn.Po \
	tron/$(DEPDIR)/libtron_a-gStuff.Po \
	tron/$(DEPDIR)/libtron_a-gTeam.Po \
	tron/$(DEPDIR)/libtron_a-gWall.Po \
	tron/$(DEPDIR)/libtron_a-gWinZone.Po \
	ui/$(DEPDIR)/libui_a-uInput.Po \
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# include $(top_srcdir)/Makefile.paths
SUBDIRS = first doc thirdparty

# target directory
gamesdir = ${bindir}
EXTRA_DIST = render/rConsoleCout.cpp
@BUILDMAIN_FALSE@tools_extra = 

# library file listings
@BUILDMAIN_TRUE@tools_extra = tools/tResourceManager.cpp tools/tResourceManager.h
libtools_a_SOURCES = ${tools_extra} tools/tArray.cpp tools/tArray.h tools/tCallback.cpp tools/tCallback.h tools/tCallbackString.h tools/tColor.cpp tools/tColor.h\
	tools/tConfiguration.cpp tools/tConfiguration.h tools/tConsole.cpp tools/tConsole.h tools/tCrypt.cpp tools/tCrypt.h\
	tools/tDirectories.cpp tools/tDirectories.h tools/tError.cpp tools/tError.h tools/tEventQueue.cpp\
	tools/tEventQueue.h tools/tHeap.cpp tools/tHeap.h tools/tInitExit.h tools/tLinkedList.cpp tools/tLinkedList.h\
	tools/tList.h tools/tLocale.cpp tools/tLocale.h tools/tMath.h \
	tools/tMemStack.cpp tools/tMemStack.h tools/tReferenceHolder.h \
    tools/tRing.cpp tools/tRing.h tools/tSafePTR.cpp\
	tools/tSafePTR.h tools/tString.cpp tools/tString.h tools/tSysTime.cpp tools/tSysTime.h tools/tToDo.cpp tools/tToDo.h\
	tools/tException.cpp tools/tException.h\
	tools/tRecorder.cpp tools/tRecorder.h\
	tools/tRecorderInternal.cpp tools/tRecorderInternal.h\
	tools/tCommandLine.cpp tools/tCommandLine.h\
	tools/tRandom.cpp tools/tRandom.h\
	defs.h\
    thirdparty/binreloc/prefix.c thirdparty/binreloc/prefix.h\
	tools/tMemManager.cpp tools/tMemManager.h


#tools/tCommandLine.cpp tools/tCommandLine.h
libnetwork_a_SOURCES = network/md5.cpp network/md5.h network/nAuthentication.cpp\
	network/nAuthentication.h network/nConfig.cpp network/nConfig.h\
	network/nKrawall.cpp network/nKrawall.h network/nKrawallPrivate.cpp\
	network/nNetObject.cpp network/nNetObject.h network/nNetwork.cpp network/nNetwork.h\
	network/nObserver.cpp network/nObserver.h network/nPriorizing.cpp network/nPriorizing.h\
	network/nServerInfo.cpp network/nServerInfo.h network/nSimulatePing.h network/nSocket.cpp\
	network/nSocket.h network/nSpamProtection.cpp network/nSpamProtection.h

@BUILDMAIN_TRUE@libenginecore_a_SOURCES = engine/eGameObject.cpp engine/eGameObject.h \
@BUILDMAIN_TRUE@	engine/eGrid.cpp engine/eGrid.h

@BUILDMAIN_TRUE@libengine_a_SOURCES = engine/eAdvWall.cpp engine/eAdvWall.h engine/eAuthentication.cpp\
@BUILDMAIN_TRUE@	engine/eAuthentication.h engine/eAxis.cpp	engine/eAxis.h engine/eCamera.cpp engine/eCamera.h\
@BUILDMAIN_TRUE@	engine/eCoord.h engine/eDebugLine.cpp engine/eDebugLine.h engine/eDisplay.cpp engine/eFloor.cpp\
@BUILDMAIN_TRUE@	engine/eFloor.h \
@BUILDMAIN_TRUE@	engine/eKrawall.cpp engine/eKrawall.h engine/eNetGameObject.cpp engine/eNetGameObject.h\
@BUILDMAIN_TRUE@	engine/ePath.cpp engine/ePath.h engine/ePlayer.cpp engine/ePlayer.h engine/eSensor.cpp\
@BUILDMAIN_TRUE@	engine/eSensor.h engine/eSound.cpp engine/eSound.h engine/eTeam.cpp engine/eTeam.h engine/eTess2.h\
@BUILDMAIN_TRUE@	engine/eTimer.cpp engine/eTimer.h engine/eVoter.cpp engine/eVoter.h engine/eWall.cpp engine/eWall.h\
@BUILDMAIN_TRUE@	engine/eRectangle.cpp engine/eRectangle.h\
@BUILDMAIN_TRUE@	engine/eLagCompensation.cpp engine/eLagCompensation.h\
@BUILDMAIN_TRUE@	engine/eChat.cpp engine/eChat.h

@BUILDMAIN_TRUE@@MACOSX_FALSE@render_extra = 

# put extra Objective C files here, like so:
#render_extra=render/rScreenHelper.h render/rScreenHelper.m
@BUILDMAIN_TRUE@@MACOSX_TRUE@render_extra = 
@BUILDMAIN_TRUE@librender_a_SOURCES = ${render_extra} render/rConsole.cpp render/rConsoleGraph.cpp render/rConsole.h render/rFont.cpp\
@BUILDMAIN_TRUE@	render/rFont.h render/rGL.h render/rGL.cpp render/rGLRender.cpp render/rModel.cpp render/rModel.h render/rRender.cpp\
@BUILDMAIN_TRUE@    render/rDisplayList.h render/rDisplayList.cpp \
@BUILDMAIN_TRUE@	render/rRender.h render/rScreen.cpp render/rScreen.h render/rSDL.h render/rSysdep.cpp render/rSysdep.h\
@BUILDMAIN_TRUE@	render/rTexture.cpp render/rTexture.h render/rViewport.cpp render/rViewport.h

@BUILDMAIN_TRUE@libtron_a_SOURCES = tron/gAIBase.cpp tron/gAIBase.h tron/gAICharacter.cpp tron/gAICharacter.h tron/gArena.cpp tron/gArena.h\
@BUILDMAIN_TRUE@	tron/gArmagetron.cpp tron/gCamera.cpp tron/gCamera.h tron/gCycle.cpp tron/gCycle.h tron/gCycleMovement.cpp\
@BUILDMAIN_TRUE@	tron/gCycleMovement.h tron/gExplosion.cpp tron/gExplosion.h tron/gGame.cpp tron/gGame.h\
@BUILDMAIN_TRUE@	tron/gHud.cpp tron/gHud.h tron/gLanguageMenu.cpp tron/gLanguageMenu.h tron/gLogo.cpp tron/gLogo.h\
@BUILDMAIN_TRUE@	tron/gMenus.cpp tron/gMenus.h tron/gParser.cpp tron/gParser.h tron/gParticles.cpp tron/gParticles.h\
@BUILDMAIN_TRUE@	tron/gSensor.cpp tron/gSensor.h tron/gServerBrowser.cpp tron/gServerBrowser.h tron/gSparks.cpp tron/gSparks.h\
@BUILDMAIN_TRUE@	tron/gSpawn.cpp tron/gSpawn.h tron/gStuff.cpp tron/gStuff.h tron/gTeam.cpp tron/gTeam.h tron/gWall.cpp\
@BUILDMAIN_TRUE@	tron/gWall.h tron/gWinZone.cpp tron/gWinZone.h\
@BUILDMAIN_TRUE@	tron/gFriends.h tron/gFriends.cpp\
@BUILDMAIN_TRUE@	tron/gServerFavorites.h tron/gServerFavorites.cpp

@BUILDMAIN_TRUE@libui_a_SOURCES = ui/uInput.cpp ui/uInput.h ui/uInputQueue.cpp ui/uInputQueue.h ui/uMenu.cpp ui/uMenu.h

# library include dependency structure. Watch out, don't create circular include dependencies.
# libraries further down the list only may include files from further up in the list.

#AM_CXXFLAGS= $(BINRELOC_CFLAGS)
libtools_a_CPPFLAGS = -iquote @srcdir@/thirdparty/binreloc
libtools_a_CXXFLAGS = $(AM_CXXFLAGS)  -iquote @srcdir@/tools
libnetwork_a_CXXFLAGS = $(libtools_a_CXXFLAGS)  -iquote @srcdir@/network
librender_a_CXXFLAGS = $(libtools_a_CXXFLAGS)  -iquote @srcdir@/render
libui_a_CXXFLAGS = $(librender_a_CXXFLAGS) -iquote @srcdir@/ui
libengine_a_CXXFLAGS = $(libui_a_CXXFLAGS)     -iquote @srcdir@/network -iquote @srcdir@/engine 
libtron_a_CXXFLAGS = $(libengine_a_CXXFLAGS) -iquote @srcdir@/thirdparty/particles -iquote @srcdir@/tron 
@ENGINECOREDEBUG_FALSE@libenginecore_a_CXXFLAGS = $(libengine_a_CXXFLAGS) -O2

# core engine files can get compiled with optimization turned on for more painless debugging
# on weak computers
@ENGINECOREDEBUG_TRUE@libenginecore_a_CXXFLAGS = $(libengine_a_CXXFLAGS)
@BUILDMASTER_FALSE@buildthemaster = 
@BUILDMASTER_TRUE@buildthemaster = armagetronad_main_master$(EXEEXT)
@BUILDMAIN_FALSE@buildmain = 
@BUILDMAIN_TRUE@buildmain = armagetronad_main$(EXEEXT)
#EXTRA_PROGRAMS = armagetronad_main_master
@BUILDFAKERELEASE_TRUE@BUILDFAKE = echo -e "\#!/bin/sh\necho Running FAKE \"\$$0\" \"\$$@\"\ntest \"\$$1\" = "--doc" || test \"\$$1\" = "--help" || sleep 5" > $@; chmod 755 $@
@BUILDFAKERELEASE_FALSE@@BUILDMAIN_FALSE@noinst_LIBRARIES = libnetwork.a libtools.a
@BUILDFAKERELEASE_FALSE@@BUILDMAIN_TRUE@noinst_LIBRARIES = libenginecore.a libengine.a librender.a  libtron.a libui.a libnetwork.a libtools.a
@BUILDFAKERELEASE_FALSE@armagetronad_main_SOURCES = tron/gFloor.cpp
@BUILDFAKERELEASE_FALSE@armagetronad_main_CXXFLAGS = $(libtron_a_CXXFLAGS)
@BUILDFAKERELEASE_FALSE@armagetronad_main_LDADD = libtron.a libenginecore.a libengine.a libnetwork.a libui.a librender.a libtools.a
@BUILDFAKERELEASE_FALSE@armagetronad_main_master_SOURCES = network/master.cpp
@BUILDFAKERELEASE_FALSE@armagetronad_main_master_CXXFLAGS = $(libtron_a_CXXFLAGS)
@BUILDFAKERELEASE_FALSE@armagetronad_main_master_LDADD = libnetwork.a libtools.a
all: all-recursive

.SUFFIXES:
.SUFFIXES: .c .cpp .o .obj
$(srcdir)/Makefile.in:  $(srcdir)/Makefile.am  $(am__configure_deps)
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$(top_builddir)/config.status: $(top_srcdir)/configure $(CONFIG_STATUS_DEPENDENCIES)
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$(top_srcdir)/configure:  $(am__configure_deps)
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engine/libengine_a-eCamera.o: engine/eCamera.cpp
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engine/libengine_a-eCamera.obj: engine/eCamera.cpp
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engine/libengine_a-eDebugLine.o: engine/eDebugLine.cpp
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engine/libengine_a-eDebugLine.obj: engine/eDebugLine.cpp
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engine/libengine_a-eDisplay.o: engine/eDisplay.cpp
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engine/libengine_a-eDisplay.obj: engine/eDisplay.cpp
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engine/libengine_a-eFloor.o: engine/eFloor.cpp
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engine/libengine_a-eFloor.obj: engine/eFloor.cpp
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engine/libengine_a-eKrawall.o: engine/eKrawall.cpp
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engine/libengine_a-eKrawall.obj: engine/eKrawall.cpp
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engine/libengine_a-eNetGameObject.o: engine/eNetGameObject.cpp
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engine/libengine_a-eNetGameObject.obj: engine/eNetGameObject.cpp
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engine/libengine_a-ePath.o: engine/ePath.cpp
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engine/libengine_a-ePath.obj: engine/ePath.cpp
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engine/libengine_a-ePlayer.o: engine/ePlayer.cpp
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engine/libengine_a-ePlayer.obj: engine/ePlayer.cpp
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engine/libengine_a-eSensor.o: engine/eSensor.cpp
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engine/libengine_a-eSensor.obj: engine/eSensor.cpp
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engine/libengine_a-eSound.o: engine/eSound.cpp
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engine/libengine_a-eSound.obj: engine/eSound.cpp
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engine/libengine_a-eTeam.o: engine/eTeam.cpp
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engine/libengine_a-eTeam.obj: engine/eTeam.cpp
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engine/libengine_a-eTimer.o: engine/eTimer.cpp
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engine/libengine_a-eTimer.obj: engine/eTimer.cpp
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engine/libengine_a-eVoter.o: engine/eVoter.cpp
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engine/libengine_a-eVoter.obj: engine/eVoter.cpp
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engine/libengine_a-eWall.o: engine/eWall.cpp
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engine/libengine_a-eWall.obj: engine/eWall.cpp
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engine/libengine_a-eRectangle.o: engine/eRectangle.cpp
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engine/libengine_a-eRectangle.obj: engine/eRectangle.cpp
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engine/libengine_a-eLagCompensation.o: engine/eLagCompensation.cpp
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engine/libengine_a-eLagCompensation.obj: engine/eLagCompensation.cpp
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engine/libengine_a-eChat.o: engine/eChat.cpp
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engine/libengine_a-eChat.obj: engine/eChat.cpp
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engine/libenginecore_a-eGameObject.o: engine/eGameObject.cpp
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network/libnetwork_a-md5.o: network/md5.cpp
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network/libnetwork_a-nConfig.o: network/nConfig.cpp
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network/libnetwork_a-nKrawall.o: network/nKrawall.cpp
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network/libnetwork_a-nNetwork.o: network/nNetwork.cpp
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network/libnetwork_a-nServerInfo.o: network/nServerInfo.cpp
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network/libnetwork_a-nSocket.o: network/nSocket.cpp
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network/libnetwork_a-nSpamProtection.o: network/nSpamProtection.cpp
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render/librender_a-rConsole.o: render/rConsole.cpp
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render/librender_a-rConsoleGraph.o: render/rConsoleGraph.cpp
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render/librender_a-rFont.o: render/rFont.cpp
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render/librender_a-rGL.o: render/rGL.cpp
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render/librender_a-rModel.o: render/rModel.cpp
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render/librender_a-rRender.o: render/rRender.cpp
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render/librender_a-rRender.obj: render/rRender.cpp
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render/librender_a-rDisplayList.o: render/rDisplayList.cpp
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render/librender_a-rScreen.o: render/rScreen.cpp
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render/librender_a-rSysdep.o: render/rSysdep.cpp
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render/librender_a-rTexture.o: render/rTexture.cpp
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render/librender_a-rTexture.obj: render/rTexture.cpp
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render/librender_a-rViewport.o: render/rViewport.cpp
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tron/libtron_a-gAICharacter.o: tron/gAICharacter.cpp
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tron/libtron_a-gCamera.o: tron/gCamera.cpp
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tron/libtron_a-gCycle.o: tron/gCycle.cpp
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tron/libtron_a-gLanguageMenu.o: tron/gLanguageMenu.cpp
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tron/libtron_a-gMenus.o: tron/gMenus.cpp
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tron/libtron_a-gParser.o: tron/gParser.cpp
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tron/libtron_a-gParticles.o: tron/gParticles.cpp
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tron/libtron_a-gSensor.o: tron/gSensor.cpp
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tron/libtron_a-gServerBrowser.o: tron/gServerBrowser.cpp
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	-rm -f render/$(DEPDIR)/librender_a-rModel.Po
	-rm -f render/$(DEPDIR)/librender_a-rRender.Po
	-rm -f render/$(DEPDIR)/librender_a-rScreen.Po
	-rm -f render/$(DEPDIR)/librender_a-rSysdep.Po
	-rm -f render/$(DEPDIR)/librender_a-rTexture.Po
	-rm -f render/$(DEPDIR)/librender_a-rViewport.Po
	-rm -f thirdparty/binreloc/$(DEPDIR)/libtools_a-prefix.Po
	-rm -f tools/$(DEPDIR)/libtools_a-tArray.Po
	-rm -f tools/$(DEPDIR)/libtools_a-tCallback.Po
	-rm -f tools/$(DEPDIR)/libtools_a-tColor.Po
	-rm -f tools/$(DEPDIR)/libtools_a-tCommandLine.Po
	-rm -f tools/$(DEPDIR)/libtools_a-tConfiguration.Po
	-rm -f tools/$(DEPDIR)/libtools_a-tConsole.Po
	-rm -f tools/$(DEPDIR)/libtools_a-tCrypt.Po
	-rm -f tools/$(DEPDIR)/libtools_a-tDirectories.Po
	-rm -f tools/$(DEPDIR)/libtools_a-tError.Po
	-rm -f tools/$(DEPDIR)/libtools_a-tEventQueue.Po
	-rm -f tools/$(DEPDIR)/libtools_a-tException.Po
	-rm -f tools/$(DEPDIR)/libtools_a-tHeap.Po
	-rm -f tools/$(DEPDIR)/libtools_a-tLinkedList.Po
	-rm -f tools/$(DEPDIR)/libtools_a-tLocale.Po
	-rm -f tools/$(DEPDIR)/libtools_a-tMemManager.Po
	-rm -f tools/$(DEPDIR)/libtools_a-tMemStack.Po
	-rm -f tools/$(DEPDIR)/libtools_a-tRandom.Po
	-rm -f tools/$(DEPDIR)/libtools_a-tRecorder.Po
	-rm -f tools/$(DEPDIR)/libtools_a-tRecorderInternal.Po
	-rm -f tools/$(DEPDIR)/libtools_a-tResourceManager.Po
	-rm -f tools/$(DEPDIR)/libtools_a-tRing.Po
	-rm -f tools/$(DEPDIR)/libtools_a-tSafePTR.Po
	-rm -f tools/$(DEPDIR)/libtools_a-tString.Po
	-rm -f tools/$(DEPDIR)/libtools_a-tSysTime.Po
	-rm -f tools/$(DEPDIR)/libtools_a-tToDo.Po
	-rm -f tron/$(DEPDIR)/armagetronad_main-gFloor.Po
	-rm -f tron/$(DEPDIR)/libtron_a-gAIBase.Po
	-rm -f tron/$(DEPDIR)/libtron_a-gAICharacter.Po
	-rm -f tron/$(DEPDIR)/libtron_a-gArena.Po
	-rm -f tron/$(DEPDIR)/libtron_a-gArmagetron.Po
	-rm -f tron/$(DEPDIR)/libtron_a-gCamera.Po
	-rm -f tron/$(DEPDIR)/libtron_a-gCycle.Po
	-rm -f tron/$(DEPDIR)/libtron_a-gCycleMovement.Po
	-rm -f tron/$(DEPDIR)/libtron_a-gExplosion.Po
	-rm -f tron/$(DEPDIR)/libtron_a-gFriends.Po
	-rm -f tron/$(DEPDIR)/libtron_a-gGame.Po
	-rm -f tron/$(DEPDIR)/libtron_a-gHud.Po
	-rm -f tron/$(DEPDIR)/libtron_a-gLanguageMenu.Po
	-rm -f tron/$(DEPDIR)/libtron_a-gLogo.Po
	-rm -f tron/$(DEPDIR)/libtron_a-gMenus.Po
	-rm -f tron/$(DEPDIR)/libtron_a-gParser.Po
	-rm -f tron/$(DEPDIR)/libtron_a-gParticles.Po
	-rm -f tron/$(DEPDIR)/libtron_a-gSensor.Po
	-rm -f tron/$(DEPDIR)/libtron_a-gServerBrowser.Po
	-rm -f tron/$(DEPDIR)/libtron_a-gServerFavorites.Po
	-rm -f tron/$(DEPDIR)/libtron_a-gSparks.Po
	-rm -f tron/$(DEPDIR)/libtron_a-gSpawn.Po
	-rm -f tron/$(DEPDIR)/libtron_a-gStuff.Po
	-rm -f tron/$(DEPDIR)/libtron_a-gTeam.Po
	-rm -f tron/$(DEPDIR)/libtron_a-gWall.Po
	-rm -f tron/$(DEPDIR)/libtron_a-gWinZone.Po
	-rm -f ui/$(DEPDIR)/libui_a-uInput.Po
	-rm -f ui/$(DEPDIR)/libui_a-uInputQueue.Po
	-rm -f ui/$(DEPDIR)/libui_a-uMenu.Po
	-rm -f Makefile
distclean-am: clean-am distclean-compile distclean-generic \
	distclean-tags

dvi: dvi-recursive

dvi-am:

html: html-recursive

html-am:

info: info-recursive

info-am:

install-data-am: install-gamesPROGRAMS

install-dvi: install-dvi-recursive

install-dvi-am:

install-exec-am:

install-html: install-html-recursive

install-html-am:

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install-info-am:

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install-pdf: install-pdf-recursive

install-pdf-am:

install-ps: install-ps-recursive

install-ps-am:

installcheck-am:

maintainer-clean: maintainer-clean-recursive
		-rm -f engine/$(DEPDIR)/libengine_a-eAdvWall.Po
	-rm -f engine/$(DEPDIR)/libengine_a-eAuthentication.Po
	-rm -f engine/$(DEPDIR)/libengine_a-eAxis.Po
	-rm -f engine/$(DEPDIR)/libengine_a-eCamera.Po
	-rm -f engine/$(DEPDIR)/libengine_a-eChat.Po
	-rm -f engine/$(DEPDIR)/libengine_a-eDebugLine.Po
	-rm -f engine/$(DEPDIR)/libengine_a-eDisplay.Po
	-rm -f engine/$(DEPDIR)/libengine_a-eFloor.Po
	-rm -f engine/$(DEPDIR)/libengine_a-eKrawall.Po
	-rm -f engine/$(DEPDIR)/libengine_a-eLagCompensation.Po
	-rm -f engine/$(DEPDIR)/libengine_a-eNetGameObject.Po
	-rm -f engine/$(DEPDIR)/libengine_a-ePath.Po
	-rm -f engine/$(DEPDIR)/libengine_a-ePlayer.Po
	-rm -f engine/$(DEPDIR)/libengine_a-eRectangle.Po
	-rm -f engine/$(DEPDIR)/libengine_a-eSensor.Po
	-rm -f engine/$(DEPDIR)/libengine_a-eSound.Po
	-rm -f engine/$(DEPDIR)/libengine_a-eTeam.Po
	-rm -f engine/$(DEPDIR)/libengine_a-eTimer.Po
	-rm -f engine/$(DEPDIR)/libengine_a-eVoter.Po
	-rm -f engine/$(DEPDIR)/libengine_a-eWall.Po
	-rm -f engine/$(DEPDIR)/libenginecore_a-eGameObject.Po
	-rm -f engine/$(DEPDIR)/libenginecore_a-eGrid.Po
	-rm -f network/$(DEPDIR)/armagetronad_main_master-master.Po
	-rm -f network/$(DEPDIR)/libnetwork_a-md5.Po
	-rm -f network/$(DEPDIR)/libnetwork_a-nAuthentication.Po
	-rm -f network/$(DEPDIR)/libnetwork_a-nConfig.Po
	-rm -f network/$(DEPDIR)/libnetwork_a-nKrawall.Po
	-rm -f network/$(DEPDIR)/libnetwork_a-nKrawallPrivate.Po
	-rm -f network/$(DEPDIR)/libnetwork_a-nNetObject.Po
	-rm -f network/$(DEPDIR)/libnetwork_a-nNetwork.Po
	-rm -f network/$(DEPDIR)/libnetwork_a-nObserver.Po
	-rm -f network/$(DEPDIR)/libnetwork_a-nPriorizing.Po
	-rm -f network/$(DEPDIR)/libnetwork_a-nServerInfo.Po
	-rm -f network/$(DEPDIR)/libnetwork_a-nSocket.Po
	-rm -f network/$(DEPDIR)/libnetwork_a-nSpamProtection.Po
	-rm -f render/$(DEPDIR)/librender_a-rConsole.Po
	-rm -f render/$(DEPDIR)/librender_a-rConsoleGraph.Po
	-rm -f render/$(DEPDIR)/librender_a-rDisplayList.Po
	-rm -f render/$(DEPDIR)/librender_a-rFont.Po
	-rm -f render/$(DEPDIR)/librender_a-rGL.Po
	-rm -f render/$(DEPDIR)/librender_a-rGLRender.Po
	-rm -f render/$(DEPDIR)/librender_a-rModel.Po
	-rm -f render/$(DEPDIR)/librender_a-rRender.Po
	-rm -f render/$(DEPDIR)/librender_a-rScreen.Po
	-rm -f render/$(DEPDIR)/librender_a-rSysdep.Po
	-rm -f render/$(DEPDIR)/librender_a-rTexture.Po
	-rm -f render/$(DEPDIR)/librender_a-rViewport.Po
	-rm -f thirdparty/binreloc/$(DEPDIR)/libtools_a-prefix.Po
	-rm -f tools/$(DEPDIR)/libtools_a-tArray.Po
	-rm -f tools/$(DEPDIR)/libtools_a-tCallback.Po
	-rm -f tools/$(DEPDIR)/libtools_a-tColor.Po
	-rm -f tools/$(DEPDIR)/libtools_a-tCommandLine.Po
	-rm -f tools/$(DEPDIR)/libtools_a-tConfiguration.Po
	-rm -f tools/$(DEPDIR)/libtools_a-tConsole.Po
	-rm -f tools/$(DEPDIR)/libtools_a-tCrypt.Po
	-rm -f tools/$(DEPDIR)/libtools_a-tDirectories.Po
	-rm -f tools/$(DEPDIR)/libtools_a-tError.Po
	-rm -f tools/$(DEPDIR)/libtools_a-tEventQueue.Po
	-rm -f tools/$(DEPDIR)/libtools_a-tException.Po
	-rm -f tools/$(DEPDIR)/libtools_a-tHeap.Po
	-rm -f tools/$(DEPDIR)/libtools_a-tLinkedList.Po
	-rm -f tools/$(DEPDIR)/libtools_a-tLocale.Po
	-rm -f tools/$(DEPDIR)/libtools_a-tMemManager.Po
	-rm -f tools/$(DEPDIR)/libtools_a-tMemStack.Po
	-rm -f tools/$(DEPDIR)/libtools_a-tRandom.Po
	-rm -f tools/$(DEPDIR)/libtools_a-tRecorder.Po
	-rm -f tools/$(DEPDIR)/libtools_a-tRecorderInternal.Po
	-rm -f tools/$(DEPDIR)/libtools_a-tResourceManager.Po
	-rm -f tools/$(DEPDIR)/libtools_a-tRing.Po
	-rm -f tools/$(DEPDIR)/libtools_a-tSafePTR.Po
	-rm -f tools/$(DEPDIR)/libtools_a-tString.Po
	-rm -f tools/$(DEPDIR)/libtools_a-tSysTime.Po
	-rm -f tools/$(DEPDIR)/libtools_a-tToDo.Po
	-rm -f tron/$(DEPDIR)/armagetronad_main-gFloor.Po
	-rm -f tron/$(DEPDIR)/libtron_a-gAIBase.Po
	-rm -f tron/$(DEPDIR)/libtron_a-gAICharacter.Po
	-rm -f tron/$(DEPDIR)/libtron_a-gArena.Po
	-rm -f tron/$(DEPDIR)/libtron_a-gArmagetron.Po
	-rm -f tron/$(DEPDIR)/libtron_a-gCamera.Po
	-rm -f tron/$(DEPDIR)/libtron_a-gCycle.Po
	-rm -f tron/$(DEPDIR)/libtron_a-gCycleMovement.Po
	-rm -f tron/$(DEPDIR)/libtron_a-gExplosion.Po
	-rm -f tron/$(DEPDIR)/libtron_a-gFriends.Po
	-rm -f tron/$(DEPDIR)/libtron_a-gGame.Po
	-rm -f tron/$(DEPDIR)/libtron_a-gHud.Po
	-rm -f tron/$(DEPDIR)/libtron_a-gLanguageMenu.Po
	-rm -f tron/$(DEPDIR)/libtron_a-gLogo.Po
	-rm -f tron/$(DEPDIR)/libtron_a-gMenus.Po
	-rm -f tron/$(DEPDIR)/libtron_a-gParser.Po
	-rm -f tron/$(DEPDIR)/libtron_a-gParticles.Po
	-rm -f tron/$(DEPDIR)/libtron_a-gSensor.Po
	-rm -f tron/$(DEPDIR)/libtron_a-gServerBrowser.Po
	-rm -f tron/$(DEPDIR)/libtron_a-gServerFavorites.Po
	-rm -f tron/$(DEPDIR)/libtron_a-gSparks.Po
	-rm -f tron/$(DEPDIR)/libtron_a-gSpawn.Po
	-rm -f tron/$(DEPDIR)/libtron_a-gStuff.Po
	-rm -f tron/$(DEPDIR)/libtron_a-gTeam.Po
	-rm -f tron/$(DEPDIR)/libtron_a-gWall.Po
	-rm -f tron/$(DEPDIR)/libtron_a-gWinZone.Po
	-rm -f ui/$(DEPDIR)/libui_a-uInput.Po
	-rm -f ui/$(DEPDIR)/libui_a-uInputQueue.Po
	-rm -f ui/$(DEPDIR)/libui_a-uMenu.Po
	-rm -f Makefile
maintainer-clean-am: distclean-am maintainer-clean-generic

mostlyclean: mostlyclean-recursive

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pdf: pdf-recursive

pdf-am:

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ps-am:

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.MAKE: $(am__recursive_targets) install-am install-strip

.PHONY: $(am__recursive_targets) CTAGS GTAGS TAGS all all-am \
	am--depfiles check check-am clean clean-gamesPROGRAMS \
	clean-generic clean-noinstLIBRARIES cscopelist-am ctags \
	ctags-am dist-hook distclean distclean-compile \
	distclean-generic distclean-tags distdir dvi dvi-am html \
	html-am info info-am install install-am install-data \
	install-data-am install-dvi install-dvi-am install-exec \
	install-exec-am install-gamesPROGRAMS install-html \
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	install-strip installcheck installcheck-am installdirs \
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	uninstall-gamesPROGRAMS

.PRECIOUS: Makefile


# include autogenerated makefile that generates 
# the universal variable replacement sed script
../universal_variable_values_makefile:
	cd ..; ./config.status universal_variables
@silent_inc@ ${top_builddir}/universal_variable_values_makefile

tUniversalVariables.h: Makefile tUniversalVariables.h.in ${top_builddir}/universal_variable_values_sed
	sed -f ${top_builddir}/universal_variable_values_sed < tUniversalVariables.h.in > $@

${srcdir}/tools/tDirectories.cpp: tUniversalVariables.h

dist-hook:
	cp -R ${srcdir}/config_ide.h ${srcdir}/macosx ${srcdir}/win32 ${srcdir}/win32_ded $(distdir)

#   adapt versions in Mac and Windows header files
	for f in macosx/config_common.h config_ide.h; do\
		chmod 644 ${distdir}/$$f;\
		sed -e "s,#define VERSION.*$$,#define VERSION \"${VERSION}\"," < ${srcdir}/$$f > ${distdir}/$$f;\
	done

# keep track of true version
nTrueVersion.h: $(wildcard $(top_srcdir)/*_version) $(wildcard $(top_srcdir)/.svn) $(wildcard $(top_srcdir)/CVS) $(wildcard $(top_srcdir)/batch/make/version) Makefile
#	if the version generation files exist, use it to define the version. Else, Fallback to the autopackage version.
	if test -r $(top_srcdir)/batch/make/version; then \
		echo \#define TRUE_ARMAGETRONAD_VERSION \"`sh $(top_srcdir)/batch/make/version $(top_srcdir)`\" > $@; \
	else \
		echo "#define TRUE_ARMAGETRONAD_VERSION VERSION" > $@; \
	fi

${srcdir}/network/nNetwork.cpp: nTrueVersion.h
${srcdir}/render/rConsoleGraph.cpp: nTrueVersion.h
@BUILDFAKERELEASE_TRUE@armagetronad_main$(EXEEXT): Makefile
@BUILDFAKERELEASE_TRUE@	${BUILDFAKE}

@BUILDFAKERELEASE_TRUE@armagetronad_main_master$(EXEEXT): Makefile
@BUILDFAKERELEASE_TRUE@	${BUILDFAKE}

# Tell versions [3.59,3.63) of GNU make to not export all variables.
# Otherwise a system limit (for SysV at least) may be exceeded.
.NOEXPORT:
