/*

*************************************************************************

ArmageTron -- Just another Tron Lightcycle Game in 3D.
Copyright (C) 2000  Manuel Moos (manuel@moosnet.de)

**************************************************************************

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
  
***************************************************************************

*/

#ifndef ArmageTron_INITEXIT_H
#define ArmageTron_INITEXIT_H

typedef void tInitExitFunction(void);

class tInitExit{
    tInitExitFunction *init,*exit;

    const tInitExit & operator=(const tInitExit &)const;
    const tInitExit & operator,(const tInitExit &)const;
    const tInitExit & operator&()const;

public:
    tInitExit(tInitExitFunction *i=0,tInitExitFunction *e=0)
            :init(i),exit(e){
        if (init) (*init)();
    }

    ~tInitExit(){
        if (exit) (*exit)();
    }

};

#endif

