R: A Unifying API for Calling the 'Unity' '3D' Video Game Engine

# A Unifying API for Calling the 'Unity' '3D' Video Game Engine

## Documentation for package ‘unifir’ version 0.2.4

- DESCRIPTION file
- User guides, package vignettes and other documentation
- Package NEWS
- Package README

## Help Pages

action | Build and execute a 'unifir_script'
add_default_player | Add assets to a Unity scene
add_default_tree | Add assets to a Unity scene
add_light | Add a light to a Unity scene
add_prop | Add a prop to a unifir script
add_texture | Add a Texture2D layer to a terrain tile object
associate_coordinates | Associate vector coordinates with a raster surface for Unity import
available_assets | Vector of assets unifir can download and import
check_debug | Check if unifir should run in debug mode
create_if_not | Create directory if it doesn't exist
create_terrain | Create a terrain tile with optional image overlay
create_unity_project | Create a new Unity project.
find_unity | Find the Unity executable on a machine.
get_asset | Download prefabs for Unity
import_asset | Import assets into Unity.
instantiate_prefab | Add a prefab to a Unity scene
load_png | Create a Texture2D from a PNG file
load_scene | Load a scene in a Unity project.
make_script | Create an empty 'unifir_script' object.
new_scene | Create a new scene in a Unity project.
read_raw | Read a RAW file in as a float array
save_scene | Save a scene in a Unity project.
set_active_scene | Set a single scene to active.
set_script_defaults | Fill in plot holes in a script
unifir_prop | The class for unifir prop objects
unity_version | Print the version of the Unity Editor in use.
validate_path | Validate a file path exists
validate_single_path | Validate a file path exists
waiver | A waiver object.