.bboxCoords             '.bboxCoords' is a drop in replacement for
                        'raster::.bboxCoords'.
==,agentMatrix,character-method
                        Relational Operators
NLall                   All agents?
NLany                   Any agents?
NLcount                 Count agents
NLdist                  Distances between agents
NLset                   Set an 'agents' variable
NLwith                  'Agents' with
NLworldIndex            'WorldMatrix' indices from vector indices
NetLogoR-package        The 'NetLogoR' package
PxcorPycorFromCell      'Patches' coordinates from cells numbers
[                       Extract or Replace Parts of an Object
[[,worldArray,ANY,missing-method
                        Subsetting and replacing for 'worldArray' class
agentMatrix             Create a new 'agentMatrix' object
agentMatrix-class       The 'agentMatrix' class
bbox                    Extract or set bounding box
bk                      Move backward
canMove                 Can the 'turtles' move?
cbind                   Combine R Objects by Rows or Columns
cellFromPxcorPycor      Cells numbers from 'patches' coordinates
clearPatches            Clear 'world"s 'patches'
coordinates,agentMatrix-method
                        Spatial accessors and setters for 'NetLogoR'
                        classes
createOTurtles          Create ordered 'turtles'
createTurtles           Create 'turtles'
createWorld             Create a 'world'
die                     Kill 'turtles'
diffuse                 Diffuse values in a 'world'
downhill                Move downhill
dx                      x-increment
dy                      y-increment
extent,worldNLR-method
                        Bounding box and extent methods for NetLogoR
                        classes
face                    Face something
fd                      Move forward
hatch                   Hatch new 'turtles'
home                    Return home
inCone                  'Agents' in cone
inRadius                'Agents' in radius
initialize,agentMatrix-method
                        Initialize for 'agentMatrix' Class
inspect                 Inspect 'turtles'
isNLclass               Type of object
layoutCircle            Layout 'turtles' on a circle
left                    Rotate to the left
maxNof                  'N' 'agents' with maximum
maxOneOf                One 'agent' with maximum
maxPxcor                Maximum 'pxcor'
maxPycor                Maximum 'pycor'
minNof                  'N' 'agents' with minimum
minOneOf                One 'agent' with minimum
minPxcor                Minimum 'pxcor'
minPycor                Minimum 'pycor'
moveTo                  Move to
nOf                     N random 'agents'
neighbors               Neighbors 'patches'
noPatches               No 'patches'
noTurtles               No 'turtles'
numLayers.worldArray    Methods for 'quickPlot'
of                      Values of an 'agents' variable
oneOf                   One random 'agent'
other                   Others
pExist                  Do the patches exist?
patch                   'Patches' coordinates
patchAhead              'Patches' ahead
patchAt                 'Patches' at
patchDistDir            'Patches' at given distances and directions
patchHere               'Patches' here
patchLeft               'Patches' on the left
patchRight              'Patches' on the right
patchSet                'Patch' set
patches                 All the 'patches' in a 'world'
plot.agentMatrix        Basic plot methods for 'agentMatrix',
                        'worldMatrix', 'worldArray'
randomPxcor             Random 'pxcor'
randomPycor             Random 'pycor'
randomXYcor             Random 'turtles' coordinates
randomXcor              Random 'xcor'
randomYcor              Random 'ycor'
raster2world            Convert a Raster* object into a 'worldMatrix'
                        or 'worldArray' object
right                   Rotate to the right
setXY                   Set 'turtles" locations
sf2turtles              From 'sf' to 'agentMatrix'
show,agentMatrix-method
                        Key base R functions for 'agentMatrix' class
show,worldArray-method
                        Key base R functions for 'worldNLR' classes
sortOn                  Sort 'agents'
spatRast2world          Convert a 'SpatRaster' object into a
                        'worldMatrix' or 'worldArray' object
spdf2turtles            From 'SpatialPointsDataFrame' to 'agentMatrix'
sprout                  Sprout new 'turtles'
stackWorlds             Stack 'worlds'
subHeadings             Subtract 'headings'
tExist                  Do the 'turtle' exist?
towards                 Directions towards
turtle                  Select 'turtles'
turtleSet               Create a 'turtle' 'agentset'
turtles2sf              From 'agentMatrix' to 'sf'
turtles2spdf            From 'agentMatrix' to 'SpatialPointsDataFrame'
turtlesAt               'Turtles' at
turtlesOn               'Turtles' on
turtlesOwn              New 'turtles' variable
updateList              Update elements of a named list with elements
                        of a second named list
uphill                  Move uphill
withMax                 'Agents' with maximum
withMin                 'Agents' with minimum
world2raster            Convert a 'worldMatrix' or 'worldArray' object
                        into a Raster* object
world2spatRast          Convert a 'worldMatrix' or 'worldArray' object
                        into a 'SpatRaster' object
worldArray-class        The 'worldArray' class
worldHeight             'World' height
worldMatrix-class       The 'worldMatrix' class
worldNLR-class          The 'worldNLR' class
worldWidth              'World' width
wrap                    Wrap coordinates or pixels in a torus-like
                        fashion
