// Copyright (c) 2017  GeometryFactory Sarl (France)
// All rights reserved.
//
// This file is part of CGAL (www.cgal.org).
//
// $URL: https://github.com/CGAL/cgal/blob/v6.1/Three/include/CGAL/Three/Primitive_container.h $
// $Id: include/CGAL/Three/Primitive_container.h b26b07a1242 $
// SPDX-License-Identifier: GPL-3.0-or-later OR LicenseRef-Commercial
//
// Author(s)     : Maxime Gimeno

#ifndef PRIMITIVE_CONTAINER_H
#define PRIMITIVE_CONTAINER_H

#include <CGAL/license/Three.h>


#include <CGAL/Three/Buffer_objects.h>
#include <CGAL/Three/Viewer_interface.h>
#include <CGAL/Three/Scene_item_rendering_helper.h>

#include <memory> // for std::unique_ptr

using namespace CGAL::Three;

#ifdef demo_framework_EXPORTS
#  define DEMO_FRAMEWORK_EXPORT Q_DECL_EXPORT
#else
#  define DEMO_FRAMEWORK_EXPORT Q_DECL_IMPORT
#endif
class QOpenGLFramebufferObject;
struct D;
namespace CGAL {
namespace Three {
//! helper struct that contains useful info about textures
struct Texture{
  Texture(){}
     int Width;
     int Height;
     int size;
    GLubyte *data;
    //! Fills rgb value for pixel (i,j) of the texture.
    void setData(int i, int j, int r, int g, int b){
      data[j*Width*3 +i*3] = GLubyte(r);
      data[j*Width*3 +i*3+1] = GLubyte(g);
      data[j*Width*3 +i*3+2] = GLubyte(b);
    }
    //! Fills directly the data array.
    void setData(GLubyte* d)
    {
      data = d;
    }
};

//!
//! \brief The Primitive_container struct provides a base for the OpenGL data wrappers.
//!
class DEMO_FRAMEWORK_EXPORT Primitive_container
{
public:

  //!
  //! \brief Primitive_container ructor.
  //! \param program the `QOpenGLShaderProgram` used by the VAOs.
  //! \param indexed must be `true` if the data is indexed, `false` otherwise.
  //!
  Primitive_container(int program, bool indexed);

  virtual ~Primitive_container();

  /*!
     * \brief bindUniformValues sets the uniform variables for the concerned shaders.
     *
     * Such variables are valid at every step of the pipeline. For example,
     * the ModelViewProjection matrix, the uniform color or the is_selected state are uniform values.
     * This function is called in the `draw()`function.
     * \attention `Vbo`s data should be allocated for this function to be effective.
     * \attention This should only be called once the `Vao`s and the `Vbo`s are created, in a
     * valid OpenGL context.
     * \param viewer the active `Viewer_interface`
     */
  void bindUniformValues(CGAL::Three::Viewer_interface* viewer) ;

  //!
  //! \brief draw is the function that actually renders the data.
  //! \param viewer the active `Viewer_interface`.
  //! \param is_color_uniform should be `true` if the item is unicolor.
  //!
  virtual void draw(CGAL::Three::Viewer_interface* viewer,
                    bool is_color_uniform)  = 0;

  //!
  //! \brief initializeBuffers sends the data to the GPU memory.
  //!
  //! It actually fills up the buffers with the data provided by `Vbo::allocate()`;
  //! \param viewer the active `Viewer_interface`.
  //!
  virtual void initializeBuffers(CGAL::Three::Viewer_interface* viewer) ;

  //!
  //! \brief initGL initializes the OpenGL containers.
  //! \attention It must be called within a valid OpenGL context. The `draw()` function of an item is always a safe place to call this.
  //!
  //! \param viewer the active `Viewer_interface`.
  virtual void initGL(CGAL::Three::Viewer_interface* viewer)  = 0;

  //!
  //! \brief removeViewer deletes and removes the Vao assigned to `viewer` from `Vaos`.
  //! \param viewer the `Viewer_interface` to remove.
  //!
  void removeViewer(CGAL::Three::Viewer_interface* viewer) ;

  //!
  //! \brief reset_vbos de-allocates the `Vbo`s. It must be called when the `Vbo`s data is updated.
  //!
  void reset_vbos(Scene_item_rendering_helper::Gl_data_names);

  //!\todo is it better to have a non  draw() or to have 99% of the setters  ?

  //!
  //! \brief setFlatDataSize sets the number of un-indexed
  //! vertices of this container.
  //!
  //! If the vertices are indexed, you can ignore this function.
  //!
  void setFlatDataSize(std::size_t);
  //!
  //! \brief setIdxDataSize sets the number of indexed
  //! vertices of this container.
  //!
  //! If the vertices are not indexed, you can ignore this function.
  //!
  void setIdxSize(std::size_t);
  //!
  //! \brief setCenterSize sets the number of instances of
  //! the item in this container.
  //!
  //! If the program of this container is not instanced, you can ignore this function.
  //!
  void setCenterSize(std::size_t);

  //! Returns `true` if the container `Vao`s and `Vbo`s are
  //! created in the context of `viewer`.
  bool isGLInit(Viewer_interface* viewer) const;
  //!
  //! \brief allocate sets the data for a `Vbo`.
  //! \param vbo_id the index of the `Vbo` in this container vector.
  //! \param data the data to give to the `Vbo`.
  //! \param datasize the size in bytes of `data`.
  //!
  void allocate(std::size_t vbo_id, void* data, int datasize);
  //!
  //! \name Setters for the shaders parameters.
  //!@{

  //! Setter for the "selected" uniform parameter.
  void setSelected(bool);
  //! Setter for the "color" parameter.
  void setColor(QColor);
  //!Setter for the "stride" parameter.
  void setStride(std::size_t id, int stride);
  //!Setter for the "offset" parameter.
  void setOffset(std::size_t id, int offset);
  //!setter for the tuple size: the number of coordinates of one vertex.
  void setTupleSize(int ts);
  //!setter for the clipping. If `b` is `false`, then the clipping box will have no effect.
  void setClipping(bool b);

  //!@}

  //!
  //! \brief setVao sets the `Vao` corresponding to `viewer` of this container.
  //!
  void setVao(Viewer_interface* viewer, Vao*) ;
  //!
  //! \brief setVbos sets the vector of `Vbo`s for this container.
  //! It must contain at least all the `Vbo`s that will be used by the `Vao`s.
  //!
  void setVbos(std::vector<Vbo*>);
  //!
  //! \brief setVbo sets the `vbo_id`-th `Vbo` of this container to `vbo`.
  //! \param vbo_id
  //! \param vbo
  //!
  void setVbo(std::size_t vbo_id, Vbo* vbo);
  //!
  //! Use this to specify if the container `Vao`s and `Vbo`s are
  //! created in the context of `viewer`.
  //!
  void setGLInit(Viewer_interface* viewer, bool) ;
  //!setter for the texture.
  void setTexture(Texture*);
  //! setter for the texture size.
  void setTextureSize  (const QSize& size);
  //! setter for the texture data at UV coordinates (`i`,`j`).
  void setTextureData  (int i, int j, int r, int g, int b);
  //!
  //! \brief returns the `Vao` bound to `viewer`.
  //!
  Vao* getVao(Viewer_interface* viewer)const;
  //!
  //! \brief getVbo returns the `id`-th Vbo of this container.
  //!
  Vbo *getVbo(std::size_t id)const;
  //!
  //! \brief getProgram returns the `OpenGL_program_IDs` used with this container.
  //!
  int getProgram()const;
  //!
  //! \brief isDataIndexed specifies if the data is indexed or not. This matters for the internal drawing functions.
  //!
  bool isDataIndexed();
  //!getter for the texture.
  Texture* getTexture() const;
  //!getter for the texture id.
  GLuint getTextureId() const;
  //! getter for the size of the texture.
  QSize getTextureSize() const;
  //! getter for the clipping. Default is `true`.
  bool getClipping() const;

  //!
  //!Use this to specify if the container `Vbo`s are filled for `viewer`.
  //!
  void setInit(Viewer_interface* viewer, bool) ;
  //!
  //! \brief isInit returns `true` if the container `Vbo`s are filled for `viewer`.
  bool isInit(Viewer_interface* viewer) const;
  //! \brief getFlatDataSize returns the number of un-indexed
  //! vertices.
  std::size_t getFlatDataSize()const;
  //! \brief getIdxSize returns the number of indexed
  //! vertices.
  std::size_t getIdxSize()const;
  //! \brief getTupleSize returns the number of coordinates in one vertex.
  //! Default is 3.
  int getTupleSize()const;
  //! \brief getCenterSize returns the number of instances of
  //! the item in this container.
  std::size_t getCenterSize()const;

  //! \name Getters for the shaders parameters.
  //!@{

  //! getter for the "selected" parameter
  bool isSelected()const;
  //! getter for the "color" parameter
  QColor getColor()const;
  //! @}
  //!
private:
  friend struct D;
  std::unique_ptr<D> d;
}; //end of class Triangle_container

}
}

#endif // PRIMITIVE_CONTAINER_H

