/****************************************************************************

 Copyright (c) 2018  GeometryFactory Sarl (France).
 Copyright (C) 2002-2014 Gilles Debunne. All rights reserved.

 This file is part of a fork of the QGLViewer library version 2.7.0.

*****************************************************************************/
// $URL: https://github.com/CGAL/cgal/blob/v6.1/GraphicsView/include/CGAL/Qt/constraint_impl.h $
// $Id: include/CGAL/Qt/constraint_impl.h b26b07a1242 $
// SPDX-License-Identifier: GPL-3.0-only

#ifdef CGAL_HEADER_ONLY
#define CGAL_INLINE_FUNCTION inline

#include <CGAL/license/GraphicsView.h>

#else
#define CGAL_INLINE_FUNCTION
#endif

#include <CGAL/Qt/constraint.h>
#include <CGAL/Qt/manipulatedCameraFrame.h>
#include <CGAL/Qt/camera.h>

namespace CGAL{
namespace qglviewer{


////////////////////////////////////////////////////////////////////////////////
//                                  Constraint                                //
////////////////////////////////////////////////////////////////////////////////

/*! Default constructor.

translationConstraintType() and rotationConstraintType() are set to
AxisPlaneConstraint::FREE. translationConstraintDirection() and
rotationConstraintDirection() are set to (0,0,0). */
CGAL_INLINE_FUNCTION
AxisPlaneConstraint::AxisPlaneConstraint()
    : translationConstraintType_(FREE), rotationConstraintType_(FREE) {
  // Do not use set since setRotationConstraintType needs a read.
}

/*! Simply calls setTranslationConstraintType() and
 * setTranslationConstraintDirection(). */
CGAL_INLINE_FUNCTION
void AxisPlaneConstraint::setTranslationConstraint(Type type,
                                                   const Vec &direction) {
  setTranslationConstraintType(type);
  setTranslationConstraintDirection(direction);
}

/*! Defines the translationConstraintDirection(). The coordinate system where \p
 * direction is expressed depends on your class implementation. */
CGAL_INLINE_FUNCTION
void AxisPlaneConstraint::setTranslationConstraintDirection(
    const Vec &direction) {
  if ((translationConstraintType() != AxisPlaneConstraint::FREE) &&
      (translationConstraintType() != AxisPlaneConstraint::FORBIDDEN)) {
    const qreal norm = direction.norm();
    if (norm == 0) {
      qWarning("AxisPlaneConstraint::setTranslationConstraintDir: null vector "
               "for translation constraint");
      translationConstraintType_ = AxisPlaneConstraint::FREE;
    } else
      translationConstraintDir_ = direction / norm;
  }
}

/*! Simply calls setRotationConstraintType() and
 * setRotationConstraintDirection(). */
CGAL_INLINE_FUNCTION
void AxisPlaneConstraint::setRotationConstraint(Type type,
                                                const Vec &direction) {
  setRotationConstraintType(type);
  setRotationConstraintDirection(direction);
}

/*! Defines the rotationConstraintDirection(). The coordinate system where \p
 * direction is expressed depends on your class implementation. */
CGAL_INLINE_FUNCTION
void AxisPlaneConstraint::setRotationConstraintDirection(const Vec &direction) {
  if ((rotationConstraintType() != AxisPlaneConstraint::FREE) &&
      (rotationConstraintType() != AxisPlaneConstraint::FORBIDDEN)) {
    const qreal norm = direction.norm();
    if (norm < 1E-8) {
      qWarning("AxisPlaneConstraint::setRotationConstraintDir: null vector for "
               "rotation constraint");
      rotationConstraintType_ = AxisPlaneConstraint::FREE;
    } else
      rotationConstraintDir_ = direction / norm;
  }
}

/*! Set the Type() of the rotationConstraintType(). Default is
 AxisPlaneConstraint::FREE.

 Depending on this value, the Frame will freely rotate
 (AxisPlaneConstraint::FREE), will only be able to rotate around an axis
 (AxisPlaneConstraint::AXIS), or will not able to rotate at all
 (AxisPlaneConstraint::FORBIDDEN).

 Use Frame::setOrientation() to define the orientation of the constrained Frame
 before it gets constrained.

 \attention An AxisPlaneConstraint::PLANE Type() is not meaningful for
 rotational constraints and will be ignored. */
CGAL_INLINE_FUNCTION
void AxisPlaneConstraint::setRotationConstraintType(Type type) {
  if (rotationConstraintType() == AxisPlaneConstraint::PLANE) {
    qWarning("AxisPlaneConstraint::setRotationConstraintType: the PLANE type "
             "cannot be used for a rotation constraints");
    return;
  }

  rotationConstraintType_ = type;
}

////////////////////////////////////////////////////////////////////////////////
//                               LocalConstraint                              //
////////////////////////////////////////////////////////////////////////////////

/*! Depending on translationConstraintType(), constrain \p translation to be
  along an axis or limited to a plane defined in the Frame local coordinate
  system by translationConstraintDirection(). */
CGAL_INLINE_FUNCTION
void LocalConstraint::constrainTranslation(Vec &translation,
                                           Frame *const frame) {
  Vec proj;
  switch (translationConstraintType()) {
  case AxisPlaneConstraint::FREE:
    break;
  case AxisPlaneConstraint::PLANE:
    proj = frame->rotation().rotate(translationConstraintDirection());
    translation.projectOnPlane(proj);
    break;
  case AxisPlaneConstraint::AXIS:
    proj = frame->rotation().rotate(translationConstraintDirection());
    translation.projectOnAxis(proj);
    break;
  case AxisPlaneConstraint::FORBIDDEN:
    translation = Vec(0.0, 0.0, 0.0);
    break;
  }
}

/*! When rotationConstraintType() is AxisPlaneConstraint::AXIS, constrain \p
  rotation to be a rotation around an axis whose direction is defined in the
  Frame local coordinate system by rotationConstraintDirection(). */
CGAL_INLINE_FUNCTION
void LocalConstraint::constrainRotation(Quaternion &rotation, Frame *const) {
  switch (rotationConstraintType()) {
  case AxisPlaneConstraint::FREE:
    break;
  case AxisPlaneConstraint::PLANE:
    break;
  case AxisPlaneConstraint::AXIS: {
    Vec axis = rotationConstraintDirection();
    Vec quat = Vec(rotation[0], rotation[1], rotation[2]);
    quat.projectOnAxis(axis);
    rotation = Quaternion(quat, 2.0 * acos(rotation[3]));
  } break;
  case AxisPlaneConstraint::FORBIDDEN:
    rotation = Quaternion(); // identity
    break;
  }
}

////////////////////////////////////////////////////////////////////////////////
//                               WorldConstraint                              //
////////////////////////////////////////////////////////////////////////////////

/*! Depending on translationConstraintType(), constrain \p translation to be
  along an axis or limited to a plane defined in the world coordinate system by
  translationConstraintDirection(). */
CGAL_INLINE_FUNCTION
void WorldConstraint::constrainTranslation(Vec &translation,
                                           Frame *const frame) {
  Vec proj;
  switch (translationConstraintType()) {
  case AxisPlaneConstraint::FREE:
    break;
  case AxisPlaneConstraint::PLANE:
    if (frame->referenceFrame()) {
      proj = frame->referenceFrame()->transformOf(
          translationConstraintDirection());
      translation.projectOnPlane(proj);
    } else
      translation.projectOnPlane(translationConstraintDirection());
    break;
  case AxisPlaneConstraint::AXIS:
    if (frame->referenceFrame()) {
      proj = frame->referenceFrame()->transformOf(
          translationConstraintDirection());
      translation.projectOnAxis(proj);
    } else
      translation.projectOnAxis(translationConstraintDirection());
    break;
  case AxisPlaneConstraint::FORBIDDEN:
    translation = Vec(0.0, 0.0, 0.0);
    break;
  }
}

/*! When rotationConstraintType() is AxisPlaneConstraint::AXIS, constrain \p
  rotation to be a rotation around an axis whose direction is defined in the
  world coordinate system by rotationConstraintDirection(). */
CGAL_INLINE_FUNCTION
void WorldConstraint::constrainRotation(Quaternion &rotation,
                                        Frame *const frame) {
  switch (rotationConstraintType()) {
  case AxisPlaneConstraint::FREE:
    break;
  case AxisPlaneConstraint::PLANE:
    break;
  case AxisPlaneConstraint::AXIS: {
    Vec quat(rotation[0], rotation[1], rotation[2]);
    Vec axis = frame->transformOf(rotationConstraintDirection());
    quat.projectOnAxis(axis);
    rotation = Quaternion(quat, 2.0 * acos(rotation[3]));
    break;
  }
  case AxisPlaneConstraint::FORBIDDEN:
    rotation = Quaternion(); // identity
    break;
  }
}

////////////////////////////////////////////////////////////////////////////////
//                               CameraConstraint //
////////////////////////////////////////////////////////////////////////////////

/*! Creates a CameraConstraint, whose constrained directions are defined in the
  \p camera coordinate system. */
CGAL_INLINE_FUNCTION
CameraConstraint::CameraConstraint(const Camera *const camera)
    : AxisPlaneConstraint(), camera_(camera) {}

/*! Depending on translationConstraintType(), constrain \p translation to be
  along an axis or limited to a plane defined in the camera() coordinate system
  by translationConstraintDirection(). */
CGAL_INLINE_FUNCTION
void CameraConstraint::constrainTranslation(Vec &translation,
                                            Frame *const frame) {
  Vec proj;
  switch (translationConstraintType()) {
  case AxisPlaneConstraint::FREE:
    break;
  case AxisPlaneConstraint::PLANE:
    proj =
        camera()->frame()->inverseTransformOf(translationConstraintDirection());
    if (frame->referenceFrame())
      proj = frame->referenceFrame()->transformOf(proj);
    translation.projectOnPlane(proj);
    break;
  case AxisPlaneConstraint::AXIS:
    proj =
        camera()->frame()->inverseTransformOf(translationConstraintDirection());
    if (frame->referenceFrame())
      proj = frame->referenceFrame()->transformOf(proj);
    translation.projectOnAxis(proj);
    break;
  case AxisPlaneConstraint::FORBIDDEN:
    translation = Vec(0.0, 0.0, 0.0);
    break;
  }
}

/*! When rotationConstraintType() is AxisPlaneConstraint::AXIS, constrain \p
  rotation to be a rotation around an axis whose direction is defined in the
  camera() coordinate system by rotationConstraintDirection(). */
CGAL_INLINE_FUNCTION
void CameraConstraint::constrainRotation(Quaternion &rotation,
                                         Frame *const frame) {
  switch (rotationConstraintType()) {
  case AxisPlaneConstraint::FREE:
    break;
  case AxisPlaneConstraint::PLANE:
    break;
  case AxisPlaneConstraint::AXIS: {
    Vec axis = frame->transformOf(
        camera()->frame()->inverseTransformOf(rotationConstraintDirection()));
    Vec quat = Vec(rotation[0], rotation[1], rotation[2]);
    quat.projectOnAxis(axis);
    rotation = Quaternion(quat, 2.0 * acos(rotation[3]));
  } break;
  case AxisPlaneConstraint::FORBIDDEN:
    rotation = Quaternion(); // identity
    break;
  }
}

}}//end namespace

